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Showing 1–2 of 2 research entries

Student Research

The Effectiveness Of Bingo Game Inteaching Affixes To Grade 3 Pupils At Catarman Elementary School

Anabel Apolinar, Sheena B. Lumapas, Chen-Chen Aghoti, Shane Desiree Jadraque, Jackielyn Lertido, Rhona Grace Salas

Student Research · 2025

Student ResearchThesisSDG 4: Quality Education

Bachelor of Elementary Education

Bingo is an engaging and versatile classroom game that has been increasingly used as an instructional tool to enhance student participation and reinforce learning concepts in a playful, low-pressure environment. This Study investigated the effectiveness of using the Bingo game as an instructional strategy for teaching affixes to Grade 3 pupils at Catarman Elementary School. Employing a quasi-experimental design, the research involved two groups: an experimental group that utilized the Bingo game to reinforce learning of prefixes and suffixes and a control group that received traditional instruction. A pre-test was administered to assess students' prior knowledge of affixes, followed by a post-test to evaluate learning outcomes after the intervention. Data were analyzed using descriptive statistics and t-tests to compare the performance of both groups. Results indicated that pupils in the experimental group demonstrated significantly higher post-test scores than those in the control group, suggesting that the Bingo game effectively enhanced students' understanding and retention of affix concepts. The findings support the integration of game-based learning in the curriculum to foster engagement and improve academic achievement in language skills. Recommendations for future research include exploring long-term retention of affix knowledge and the potential for similar game-based strategies in other areas of language learning.

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Student Research

Exploring The Effectiveness Of Game-Based Learning In Teaching Projectile Motion

Hainon M. Tambilawan, Leah Mae A. Ursal, Honeylene Dupalco, Joshua B. Enlegada, Gisrael Gillana, Geraldine Impas, Roxanne B. Inoc

Student Research · 2024

Student ResearchThesisSDG 4: Quality Education

Bachelor of Secondary Education Major in Science

Game-based learning is applicable in the field of Science, specifically in projectile motion, where students incorporate games and experience active learning that applies real- world applications. This quantitative-qualitative study aimed to determine the effectiveness of game-based learning in Grade 9 regular class at Sudtonggan National High School, Lapu-Lapu City Cebu, for the academic year 2023-2024 to propose game-based learning as a strategy in teaching projectile motion. The study participants were 33 students chosen based on the complete enumeration method. The result showed that the participant's test scores significantly showed a relationship between the post-test (after exposure) and the level of acceptability. Furthermore, the study also found that the student has very positive views on the Attainment of Objectives and Delivery of Instructions. Therefore, based on the findings, game-based learning is positively accepted by the students in teaching as they can learn more effectively by incorporating games into the discussion and applying their deep understanding of the topic to reality. The student's satisfaction with game-based learning influenced how they visualized the real-life application of the topic. In conclusion, game-based learning effectively teaches projectile motion based on the participant's test scores and experience. The researchers recommend game-based learning as an effective teaching strategy for teaching students. The students, particularly in regular classes, can utilize game-based learning with complex topics. Moreover, despite its limitations, the school can offer Game-based learning.

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